Saturday 18 October 2008

No mention will be made of Dead or Alive: Xtreme Beach Volleyball. I have some standards.

Ludicrously long time between posts, for which I apologise (maybe a NaNoWriMo-style posting marathon during November would help?). That's been down to two main factors: first, I've been doing a lot of coding (posts about that will be forthcoming shortly), and secondly, I have been stretching the gaming capabilities of this new computer to their limits by buying several new games. Fortunately for you, that has produced some new and hopefully interesting thoughts.

Despite the great strides made since the beginning of the 20th century towards the equality of the sexes, it's an unfortunate fact that we have some way to go before women are treated on an equitable basis with men in all walks of life. One major part of life where this is particularly apparent is in the various forms of media. Randall Munroe of xkcd and Eric Burns of Websnark have both commented on this, in the fields of films and comic books, respectively. And video gaming, that stereotypically male preserve? Well, let's have a look at the top-selling games of 2008 so far, as reported by Gamasutra.

Playstation 3

  1. Grand Theft Auto IV. Main protagonist: male (Niko Bellic, Eastern European gangster and general hard man).
  2. Metal Gear Solid IV: Guns of the Patriots. Main protagonist: male (Solid Snake, the only character on this list with a porn star name).
  3. Call of Duty 4: Modern Warfare. Main protagonist: multiple, all male.
  4. Madden NFL 09. American Football game, so has no single main character, but every playable character is male.
  5. Gran Turismo 5: Prologue. No characters at all (driving games frequently don't bother with a character, leaving them anonymous inside their cars).

Xbox 360
  1. Grand Theft Auto IV
  2. Call of Duty 4: Modern Warfare
  3. Madden NFL 09
  4. Tom Clancy's Rainbow Six: Vegas 2. Main protagonist: technically can be either male or female, based on player preference, but is always addressed as "sir" by other characters.
  5. Army of Two. Two lead characters, both male (Tyson Rios and Elliot Salem).

Nintendo Wii
  1. Super Smash Bros. Brawl. Huge range of playable characters, the vast majority of whom are male.
  2. Mario Kart. Multiple characters, the majority of whom are, again, male.
  3. Wii Play. Playable characters are Miis, so their sex is dependent on the player who created them.
  4. Wii Fit. No playable characters, given that this is part of Nintendo's apparent strategy to make video games as un-gamelike as possible.
  5. Guitar Hero III: Legends of Rock. Again, no playable characters as such, but the inherent sexism of guitar-based rock is a blog post all to itself.

Doesn't look like female leads sell all that well. How about the games that the critics loved? Here's the current all-time cross-platform top ten from Metacritic.
  1. Grand Theft Auto IV
  2. Super Mario Galaxy. Main protagonist: male. It's Mario. The entire Mario series is based on rescuing helpless princesses.
  3. World of Goo. No characters, as it's purely a puzzle game.
  4. Half-Life 2. Main protagonist: male (Gordon Freeman). On the plus side, this game portrays scientists as intensely cool.
  5. Half-Life. So does this one (yes, Gordon's the lead character in this game too).
  6. BioShock. Main protagonist: male (Jack).
  7. The Orange Box. Bit unfair to include this, given that it's a compilation of other games, one of which appears elsewhere in this list. Noteworthy, though, for reasons that I'll explain below.
  8. Out of the Park Baseball 2007. Another team game, but every playable character is male.
  9. Baldur's Gate II: Shadows of Amn. Role-playing game, so the sex of the characters is entirely flexible.
  10. The Legend of Zelda: Twilight Princess. Main protagonist: male (Link).

Doesn't matter which way you look at it, women are enormously under-represented as main characters in video games. If they appear at all, they tend to be sidekicks or plot points rather than fully-rounded individuals.

If this seems strange, it should do. There is absolutely no reason why female characters can't lead successful games – let's look at a few case studies.

Tomb Raider
Yes, Tomb Raider, featuring the ludicrously busty Lara Croft. No other game franchise has ever got 15-year-old boys so excited, and to look at the promotional material, you'd think that Lara spent the whole of each game slinking seductively around wearing as little as possible. It doesn't help that, since the two Tomb Raider films came out, the character model has been changed to look disturbingly similar to Angelina Jolie.

This is a pity, as it detracts from two facts. First, the Tomb Raider series is excellent. I'm about half way through Tomb Raider: Anniversary, a recent remake of the first game in the series, and the lighting, level design and general gameplay just blow me away. Secondly, Lara Croft is one of the strongest female characters in games today. At no point is she weak and helpless, depending on men to do things for her, but equally she doesn't do things on men's terms. For example, at no point in the series has Lara ever been given mêlée combat abilities, simply because she's not large and muscular. That doesn't hold the game developers back, though – instead, Lara relies on acrobatic skill and gunplay to create a unique and extremely powerful gameplay style, which is highly entertaining to play and neither exploits nor denies the fact that she's female. So what if she's a little over-endowed in the chest area?

Metroid
The Metroid series is well-known for being revolutionary in game design. It was the first series to encourage speedrunning, in which players finish the game as fast as possible for rewards; it tends to involve non-linear level design, so players can decide for themselves how best to complete it; and it has had a female protagonist (Samus Aran) since the first game in 1986, ten years before the original Tomb Raider.

Samus is encased in a suit of battle armour for the vast majority of each game, which wouldn't in itself strike a blow against sexism, if it weren't for the fact that this suit is not remotely "femininised". By which I mean that it doesn't have gigantic breasts. Each game in the series does show Samus out of her armour at some point, which could be seen as fan service; even so, she is still portrayed as a strong, independent and interesting character. According to Wikipedia, her character was modelled on Ripley from the Alien series of films, which explains a lot.

Portal
This game was always going to turn up here, largely because I finished it today. It created a huge stir on its release as part of The Orange Box (which, if you remember, made it into the above list of the top ten best-rated games of all time), due to its plot, innovative level design and utterly brilliant concept. And, just to add the icing on the cake (which may or may not be a lie), there are only two characters in the game, both of whom are definitely female, and only one of whom is human. The protagonist, called Chell, is a young woman, although this isn't part of the plot; it's only mentioned in dialogue once, and as Chell never speaks the voice wouldn't give it away. Indeed, the only way you can tell you're playing as a girl is when you look into a portal that is pointing back at yourself.

Chell's a fairly petite woman, presumably to emphasise that your character is not a physical powerhouse and that you're supposed to solve the levels with your mind, but there is no suggestion that the player is intended to be lusting after her – she just looks normal. Portal is a game where male and female differences and expectations, despite it being full of character. (Although it has to be said, the voices of the gun turrets are just creepy.)

So, that's three games, all of which have strong and likeable female protagnoists, and none of which have suffered as a result. So why do designers insist on giving us male-driven games? Do they think that men won't play games where they have to play as women? If so, they're massively underestimating their audience's maturity. Do they think that sex sells, so they'd better restrict female characters to love interests and busty sidekicks? Then they're perpetuating the problem while also massively insulting 50% of their potential audience.

I mentioned above that Nintendo have been moving away from the core gaming market, changing their business model. The result has been that they've opened up a market that never existed before in console gaming. How long is it going to be before game designers finally take the hint that there's money to be made in not ignoring half of the people who might buy their products?

2 comments:

StuckInABook said...

Are there any female computer game critics?

Phil said...

There certainly are, although I have to admit that the whole industry is pretty male-dominated. GameGal is one that I've just found with a quick Google search. There's more girls into video games than you might think, given the stereotypical gamer nerd (a spotty 15-year-old called Kevin); I just find it strange that the industry is doing its very best to avoid this extremely large potential market.

It's not like they'd have to do very much – girls aren't asking for pink fluffy video games. Maybe just a tacit acknowledgment that women make perfectly good protagonists and don't need to be hugely over-sexualised to make them really fun to play.