Sunday 21 September 2008

Playing "Dr. Evil" by They Might Be Giants did not help me write this as much as it should have.

Channel 4 has been showing the Lord of the Rings trilogy over the past couple of Saturdays (The Return of the King is on next week, if you're interested). Although I love these films – I think the books are great, and I have the extended edition DVDs – it seems that I can't take them remotely seriously if I come in half way through. Watch from the very beginning, and you get drawn completely into the story, which is on an incredibly epic scale; come in an hour or so into it and you have a bunch of beardy people wandering around making vague and incomprehensible statements. And sometimes they say "Tell me, where is Gandalf, for I much desire to speak with him?", which makes me dissolve into giggles every time.

Once you get into it, though, The Lord of the Rings is a great example of a very old storytelling technique: Good in a titanic struggle with Evil. Sometimes the Good characters are flawed or questionably ethical, sometimes the Evil characters are doing the wrong thing for good reasons; nevertheless, some form of this conflict drives a pretty high percentage of storylines in film, literature and other media. (And most of the rest are some variant of "boy meets girl, boy smooches girl, boy and girl live happily ever after.") What I find particularly interesting in this framework is the flexibility with which you can portray evil.

Probably the most prevalent type of evil character is the "greed driven to manic proportions" type. Whether they're after money (Die Hard's Hans Gruber), power (Star Wars' Sith) or both (pick a Bond villain), the pattern is clear – these guys (and it's almost exclusively guys) want something so very badly, they will stop at nothing to get it. I suspect that they're used so much because it's very easy to identify with them. Humans are naturally greedy, and most people can point to at least one occasion when greed pushed them to do something that they knew was wrong and that they wouldn't otherwise have done. The "greed villain" is simply an extension of that concept.

Then we have the "altruistic evil" character, the one who is trying to correct a major injustice, and is now committing his own injustices to do so. The Die Hard trilogy comes in again here with its second installment, trotting out the "disgruntled ex-military official sticking it to his even more evil superiors" trope. Interestingly, this kind of evil is one that is very, very close to the characteristic of "one man breaks the rules to bring great justice", which is reserved solely for heroes. Not that it should be, of course – I've written at some length about this – but I find it interesting that the same traits can be used equally for a wholly good character and a wholly evil one.

Thirdly, we come to the "just plain evil" character. These are rare, probably because it's impossible to identify with them unless you are willing to admit that you are also completely evil and carrying out atrocities for no reason other than that you wanted to. This loops us back round to The Lord of the Rings, with Sauron; although he has elements of "greedy evil", he's supposed to be the Satan character of the story, and as such is simply out to destroy all that's good. Everything touched by Sauron's influence becomes corrupted; the men who take the Nine Rings become Ringwraiths, fulfilling the human desire for immortality while removing the free will and capacity to do good that would give it any meaning, while the Elves (beautiful and pure creatures in the books, instead of...well...Orlando Bloom) become the Orcs, hideous and crude characters bent on destruction.

These categories often have fairly indistinct boundaries, but once a character is fixed in one of them they don't often move out. That's a shame, as stories are often vastly improved when this does happen. Take the Sean Connery/Nic Cage vehicle The Rock. At first, the villains are all obviously from the second category, attempting to restore recognition to Marines that have been "disappeared" by their government. However, it later becomes clear that only two of them actually fit that description, with the others having only come along for the money. That sets up a much more interesting situation, in which our villains come very close to crossing into hero territory, despite having actively participated in brutally slaughtering a large number of people.

The same thing happens in webcomics. In Rich Burlew's Order of the Stick, key baddie Xykon has consistently been painted as something of a fool – an evil fool, undoubtedly, with all the trappings of a standard Dark Lord (he used to live in a dungeon filled with goblins, for crying out loud), but a fool nonetheless. Even though he clearly enjoys performing acts of evil, his heart (or his chest cavity, at any rate) is not in it, and he's only really doing it for the theatrics. Even when Xykon kills Roy, the key character of the strip, he gives him the chance to back out of the fight and go off and train for a bit, just so that they can be on level terms. Although he does want to win, he also wants to make it interesting; the real evil planning and methodical destruction is left to his sidekick Redcloak.

Burlew has clearly noticed that Xykon's comedy value has been damaging his position as key antagonist of the strip, and he's fixed that by releasing a prequel book (Start of Darkness) telling us about Xykon's origins and motivations. (Plenty of spoilers ahead, so OotS fans who haven't read it may want to look away now.) In this book, Redcloak is portrayed as a clear second-category villain, doing everything for the good of his people and his god. He may be evil, and he may be responsible for the destruction of entire cities (and destabilising the universe), but he has an internally consistent reason for all that he does.

Xykon, on the other hand, is just flat-out evil all the way. He double-crosses his own men, makes people work for him by threatening their entire families with death, magically rips off all of his own flesh in order to become more powerful, and finally tricks Redcloak into murdering his own brother so that he can be certain of his loyalty. This is not an "oops, I appear to have accidentally yet joyfully killed someone" evil character, this is a monster without any saving graces whatsoever. His comedy role has been completely overtaken by the Monster in the Darkness, who, incidentally, is very similar to the Xykon from the online strip: despite its own considerable power, it doesn't actually care what it does so long as it gets tasty food.

Given that a lot of art is to do with reflecting reality, should we be worried that evil characters are so popular? Probably not. It's incredibly unlikely that anyone is going to watch Darth Vader choking someone to death for their incompetence and say "hey, I know, Billy over there didn't do what I asked him to - I think I'll strangle the life out of him!" Indeed, we have more to worry about with the portrayal of heroes, given that much of the US's current policy on human rights for terrorist suspects seems to be based on Jack Bauer's opinions. Villains are an acceptable outlet for our own less-than-wholesome sides, and let's face it, they're just damn cool.

Thank you for reading. I will be retreating to my Dark Tower to cackle and plot your downfall momentarily.

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