Friday 21 December 2007

Today, a simple blog post. Tomorrow, THE WORLD!

There's been something of a glut of superhero movies over the past few years. On the whole, this has been a bad thing - comic books thrive on having short, simply-told stories in each issue, which makes it a bit difficult to both introduce the character and tell that story in the same film. (This is, incidentally, why sequels to superhero films can be better than the original. I found X-Men 3 to be much more fun than the original movie, largely because we didn't have to be walked through the interminable backstories of what felt like fifty different characters individually.)

One of the good things about superhero films is that they generally have the I-want-to-be-them factor. All it takes is for one character to have an incredibly cool ability, and suddenly the film has an effect way beyond its running time, as the audience gets to imagine what they would do with that ability. The film producers are almost certainly aware of this (it's the key to selling vast quantities of merchandise), but this doesn't explain why they always give certain types of power to certain roles in the film. There are some pretty subtle reasons for this - I'll go through them one by one.

(By the way, I'm aware that most of these creative decisions are actually made by the writer of the original comic book. I'm focusing on the films because my experience of comic books is precisely zero.)

Super-Strength/Apparent Invulnerability (Good/Evil)
Possibly the simplest type of power, this can be possessed by either heroes or villains. The difference between them lies in the way in which the power was obtained. Heroes have intrinsic strength - either they were simply born with it (Superman), or they got it accidentally (The Incredible Hulk, or Spiderman - he gets increased strength as a side-effect of his other powers). Either way, they're taking control of a power over which they had no control in the process of getting it. Villains, on the other hand, generally become super-strong through deliberate mechanical or chemical means. Bane from the Batman series is completely off his face on the Venom drug, for example; Mr Hyde (yes, this counts - see the League of Extraordinary Gentlemen) is another result of a chemical, while Doc Ock (from Spiderman) uses mechanical arms.

I think the reason for this difference is to equate "naturalness" with goodness. Bizarre though Spiderman's abilities are, the fact that he didn't deliberately obtain them is contrasted with villains who are constantly trying to become better, faster, stronger than everyone else. This is quite a weird attitude, given the American Dream ethos that pervades the whole idea of comic book heroes. I think it may be trying to suggest that yes, the aim of improving yourself is paramount - but there are things that you do not do to get there.

Increased Intelligence (Evil)
Although some heroes are intelligent (Batman is a great detective), having abnormally good intelligence is universally a sign of evil, especially when mixed with insanity. Edward Nygma (The Riddler) becomes immensely clever by draining other people's brains into his own; Lex Luthor (from Superman) is a criminal megalomaniac whose machinations would just never work if he was thick as two short planks.

Many good characters, on the other hand, go right to the other end of the spectrum. Frankly, anyone who fails to realise Superman's identity after so many years' contact with Clark Kent must surely be a couple of sandwiches short of a picnic (naming no names, Lois). Superman himself, although immensely fast, usually punches his way out of trouble or brings a bigger weapon to a fight rather than coming up with a more intelligent solution. This anti-intelligentsia attitude is quite strange coming from the US of its time (you'd expect it more from a Communist country) - but it does seem oddly prescient, given some of the attitudes around today. (See this post for some more hopeful recent news on this front.)

Insanely Stupid Powers (Good)
Villains may sometimes have daft gimmicks, but with a few exceptions it takes a hero to have an impressively stupid power. Cracked (warning: text not really safe for kids) says this far better than I could...

Invisible Pain (Evil)
Yeah, sure, heroes will sometimes beat villains into a bloody pulp, but they do it in a way that's entirely visible - probably some kind of back-handed way of saying that they're honest and wholesome, although I'm not sure the villains involved would see it that way. If you want real comic-book evil, look at any character who's capable of causing immense pain without any physical contact or outward signs. This one is surprisingly wide-ranging, actually. The main person-to-person attack from Independence Day's aliens? Terrible pain inside one's head as your brain is taken over. The most painful spell in the Harry Potter universe? The Cruciatus curse, which leaves no trace whatsoever. For that matter, the Avada Kedavra curse leaves its victims unmarked, too. Even Darth Vader, the ultimate in cool villains, was capable of Force-choking someone in a completely different room.

Yes, like that.

Flight (Good)
We'll skip over using mechanical means to fly here, as that's not really a superpower per se. Being able to just fly, without apparent aid, is almost entirely restricted to heroes. Superman's the obvious candidate, but there are more recent versions, too (Nathan Petrelli from Heroes, for example). Interestingly, characters who have the intrinsic means of flight because they have wings or flying magic aren't necessarily good; look at this Order of the Stick for an (admittedly non-movie) example. This may be another example of heroes being "natural" and wholesome - flight is undoubtedly an incredibly cool power, but it has to be from the right source.

Shapeshifting (Evil)
Not a very popular power, for some reason (I don't know why, I think it's awesome), shapeshifting is almost entirely the preserve of villains. Mystique from the X-Men is thoroughly evil, as is the T-1000 from Terminator 2 (a movie that isn't based on a comic book but looks exactly as if it was). This one is at least pretty easy to understand - heroes are supposed to stand up for truth and justice, neither of which can happen if you can't be sure of everyone's identity.

Telekinesis (Evil)
Now, this one I just don't get at all. Telekinesis is undoubtedly the power I'd choose if I could, and yet the vast majority of characters with it are evil. Magneto of X-Men fame effectively has this power, albeit only over metal, and is entirely devoted to taking over the world; even he pales into comparison to Sylar (Heroes) and Phoenix (also X-Men), both of whom are murderous psychopaths. Bizarrely, when we go outside the world of comic books this doesn't apply at all - the Force from the Star Wars series has a major telekinetic component, as do many Harry Potter spells. Even stranger, the mechanical form of this power (antigravity) is not only a staple of science fiction, it frequently pops up as a good or neutral element of comic books. Quite why an intrinsic power should be evil in this case, while a mechanical one is acceptable, is very unclear.

As it happens, I don't think I'm likely to end up with any of these powers any time soon. However, if I did, the world would have to watch out - as with film characters, the evil ones are just more interesting than the good ones. Now if you'll excuse me, I just have to take a few gold bars out of the Bank of England while looking like Elvis...

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